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Warning
This is an experimental feature. This is actually a preview of the feature, with the main goal of receiving feedbacks and improvingit. Consider the file formats, commands and flows to be unstable and subject to changes in the next releases.
Sometimes, it is necessary to work simultaneously on more than one package. In theory, each package should be a “work unit”, and developersshould be able to work on them in isolation. But sometimes, some changes require modifications in more than one package at the same time.The local development flow can help, but it still requires using export-pkg to put the artifacts in the local cache, where otherpackages under development will consume them.
Pro audio converter 1 7 2. The Conan workspaces allow to have more than one package in user folders, and have them directly use other packages from user folderswithout needing to put them in the local cache. Furthermore, they enable incremental builds on large projects containing multiple packages.
Totals 2 2 9. Lets introduce them with a practical example; the code can be found in the conan examples repository:
Note that this folder contains two files conanws_gcc.yml and conanws_vs.yml, for gcc (Makefiles, single-configuration build environments)and for Visual Studio (MSBuild, multi-configuration build environment), respectively.
Conan workspace definition¶
Workspaces are defined in a yaml file, with any user defined name. Its structure is:
The first section
editables
defines the mapping between package references and relative paths. Each one is equivalent toa conan editable add command (Do NOT do this – it is not necessary. It will be automatically done later. Just to understandthe behavior):Workspaces 1 5 2013
Virtual casino no deposit codes. The main difference is that this Editable state is only temporary for this workspace. It doesn’t affect other projects orpackages, which can still consume these say, hello, chat packages from the local cache.
Note that the
layout:layout_gcc
declaration in the workspace affects all the packages. It is also possible to definea different layout per package, as:Layout files are explained in Editable layout files and in the Packages in editable mode sections.
The
workspace_generator
defines the file that will be generated for the top project. The only supported value so faris cmake
and it will generate a conanworkspace.cmake file that looks like:This file can be included in your user-defined CMakeLists.txt (this file is not generated).Here you can see the CMakeLists.txt used in this project: Paper 1 15 – minimalist text editor.
The
root:chat/0.1@user/testing
defines which is the consumer node of the graph, typically some kind of executable. Youcan provide a comma separated list of references, as a string, or a yaml list (abbreviated or full as yaml items). All the root nodes will be in the same dependency graph, leading to conflicts if theydepend on different versions of the same library, as in any other Conan command.![2016 2016](https://www.reviewjournal.com/wp-content/uploads/2020/03/13551829_web1_CV-CALL-CENTER-MAR25-20.jpg)
Single configuration build environments¶
There are some build systems, like Make, that require the developer to manage different configurations in different build folders,and switch between folders to change configuration. The file described above is conan_gcc.yml file, which defines a Conan workspace thatworks for a CMake based project for MinGW/Unix Makefiles gcc environments (working for apple-clang or clang would be very similar, if not identical).
Lets use it to install this workspace:
Here we assume that you have a
my_profile
profile defined which would use a single-configuration build system (like Makefiles). Theexample is tested with gcc in Linux, but working with apple-clang with Makefiles would be the same).You should see something like:These conanbuildinfo.cmake files have been created in each package build/Release folder, as defined by thelayout_gcc file:
Now we can configure and build our project as usual:
Now, go do a change in some of the packages, for example the “say” one, and rebuild. See how it does an incremental build (fast).
Note that nothing will really be installed in the local cache, all the dependencies are resolved locally: Coda 2 5 13 download free.
Note
The package conanfile.py recipes do not contain anything special, they are standard recipes. But the packages CMakeLists.txthave defined the following:
This is because the default
conan_basic_setup()
does define output directories for artifacts such as bin, lib, etc, whichis not what the local project layout expects. You need to check and make sure that your build scripts and recipe matches boththe expected local layout (as defined in layout files), and the recipe package()
method logic.Building for debug mode is done in its own folder:
Multi configuration build environments¶
Some build systems, like Visual Studio (MSBuild), use “multi-configuration” environments. That is, even if the project is configured just onceyou can switch between different configurations (like Debug/Release) directly in the IDE and build there.
The above example uses the Conan
cmake
generator, that creates a single conanbuildinfo.cmake file. This is not a problem if we have ourconfigurations built in different folders. Each one will contain its own conanbuildinfo.cmake. For Visual Studio that means that ifwe wanted to switch from Debug<->Release, we should issue a new conanworkspaceinstall
command with the right -sbuild_type
anddo a clean build, in order to get the right dependencies.Workspaces 1 5 2017
Conan has the cmake_multi generator generator, that allows this direct switch of Debug/Release configuration in the IDE. The conanfile.pyrecipes they have defined the
cmake
generator, so the first step is to override that in our conanws_vs.yml file:https://vs-soft.mystrikingly.com/blog/ispf-editor-for-mac-bookpro. Note the
generators:cmake_multi
line, that will define the generators to be used by our workspace packages. Also, our CMakeLists.txtshould take into account that now we won’t have a conanbuildinfo.cmake file, but a conanbuildinfo_multi.cmake file. See for examplethe hello/src/CMakeLists.txt file:Workspaces 1 5 2016
The last
conan_target_link_libraries(hello)
is a helper that does the right linking with Debug/Release libraries (also works when using cmaketargets).Make sure to install both Debug and Release configurations straight ahead, if we want to later switch between them in the IDE:
With those commands you will get a Visual Studio solution, that you can open, select the app executable as StartUp project, and start building,executing, debugging, switching from Debug and Release configurations freely from the IDE, without needing to issue further Conan commands.
You can check in the project folders, how the following files have been generated:
Note that they are not located in build/Release and build/Debug subfolders; that is because of the multi-config environment. To account for thatthe layout_vs define the
[build_folder]
not as build/{settings.build_type}
but just as:Out of source builds¶
The above examples are using a build folder in-source of the packages in editable mode. It is possible to define out-of-source builds layouts,using relative paths and the
reference
argument. The following layout definition could be used to locate the build artifacts of aneditable package in a sibling build/<package-name>
folder:Notes¶
Note that this way of developing packages shouldn’t be used to create the final packages (you could try to use conan export-pkg), but instead,a full package creation with conan create (best in CI) is recommended.
So far, only the CMake super-project generator is implemented. A Visual Studio one is being considered, and seems feasible, but not yet available.
Important
We really want your feedback. Please submit any issues to https://github.com/conan-io/conan/issues with any suggestion, problem, idea,and using [workspaces] prefix in the issue title.